![]() What were the most influential games, as sources or inspiration or reference, when you started work on the project? A big factor of it is that Just Shapes & Beats was the brainchild of one of our other founders, Simon “Lachhh” Lachance while Infernax’s creative direction on the other hand is from Etienne, one of the other three original co-founders of Berzerk Studio.ĭifferent brain, different game, same underlying Berzerk DNA. Just Shapes & Beats though was and still kind of is an outlier in our portfolio. ![]() If you go through Berzerk’s back catalog of games, you’ll see a lot of games that are very arcade and retro game inspired during those times, so since Infernax was actually technically started 12 years ago, a lot of that OG Berzerk Studio DNA is still very present in the final version of the game today. In the very beginning, Infernax was actually a small-scale project similar to many of Berzerk’s early games, and was designed as an online Flash game. Nintendo Life: Can you discuss some of the design and creative decisions that brought the team towards Infernax in the early days of the project, as it's a very different style and genre to your last Switch game, Just Shapes & Beats? Hunter Bond and Mike Ducarme The answers below are compilation responses from both developers. ![]() The game is out on Valentine's Day and to find out more we recently spoke via email to Berzerk Studio's Mike Ducarme and Hunter Bond. REVIEW Infernax - A Great, Gory Throwback That's More Ninja Gaiden Than Castlevania. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |